IOCP Server 1.1 Released

While stressing a TCP server application, I found a nasty bug with the IOCP server library.

After handling 100,000 connections or so, the TCP server stops accepting connections. The output from TCPView shows that clients are still trying to connect to the server, but the connection was never established.

I was able to verify that all existing connections are unaffected. Therefore, the IO completion port is still functional. So I concluded that it is not a non-page pool issue, and has something to do with the handling of the accept completion status.

The Cause

The bug is simple, but it takes half a day to reproduce. Here’s the code snippet that causes the problem.

void CWorkerThread::HandleAccept( CIocpContext &acceptContext, DWORD bytesTransferred )
{
	// Update the socket option with SO_UPDATE_ACCEPT_CONTEXT so that
	// getpeername will work on the accept socket.
	if(setsockopt(
		acceptContext.m_socket,
		SOL_SOCKET,
		SO_UPDATE_ACCEPT_CONTEXT,
		(char *)&m_iocpData.m_listenSocket,
		sizeof(m_iocpData.m_listenSocket)
		) != 0)
	{
		if(m_iocpData.m_iocpHandler != NULL)
		{
			// This shouldn't happen, but if it does, report the error.
			// Since the connection has not been established, it is not
			// necessary to notify the client to remove any connections.
			m_iocpData.m_iocpHandler->OnServerError(WSAGetLastError());
		}
		return;
	}
	... // more code here
	acceptContext.m_socket = CreateOverlappedSocket();
	if(INVALID_SOCKET != acceptContext.m_socket)
	{
		PostAccept(m_iocpData);
	}
	... // more code here

See that innocent little “return” statement when setsockopt() fails, I foolishly concluded that “This shouldn’t happen”. And naturally, since it should never happen, I never thought about properly handling the error case.

Apparently in the real world, some connections comes and goes so quickly that immediately after accepting the connection, it has already been disconnected. setsockopt() would fail with error 10057, and the return statement causes the “accept chain” to break.

The fix is to remove the “return” statement and move on with life.

Others

Along with this fix, I also removed an unnecessary event per Len Holgate’s suggestion. However, I have not yet removed the mutex in ConnectionManager. This require a slight redesign, and a bit more thoughts.

I can see myself maintaining this library for awhile, so I created a Projects page to host the different versions.

Download

For latest version, please see the Projects page.